![]() ![]() 88 Persistent Worlds & Multiplayer for NWN (not EE).393 Custom Content & Community Exp Pack.I'm happy to see that some of you already understand this and so, to an extent, I'm preaching to the choir." This is all fine and expected, but realize it cannot be everything to everyone. Even within this thread I read diametrically opposed views on what the game is, what it should be and what people want out of it. I think this has more to do with people projecting their personal preferences than us providing confusing messaging. All of this based on the exact same messaging. Sword coast legends modules how to#Also included instructions on how to save your m. Answers vary from a Diablo style ARPG to NWN with persistent worlds and servers to Dragon Age Origins in the Forgotten Realms. A short video (first in a series) on how start the process of creating a new module in Sword Coast Legends. There is a thread here that I often refer to, in which people share their expectations based on the coverage to date. That doesn't mean that we have misled or misinformed.Įxpectations for this game, like all games, have varied dramatically from the beginning. I understand that some are disappointed and want more. Knowing that it was unrealistic to shift the company methods, culture and expertise farther or faster we settled on this middle ground approach (not traditional box product development but also not Kickstarter). In less than one product development cycle n-Space has transformed from a work for hire development company that was contractually prohibited from talking about our games during development to where we are now. Regardless, I am still proud of the efforts we have made to be open and available to the community given our constraints and approach. But for SCL it was not the right approach. Neither method is wrong and, as someone that has personally supported over 50 kickstarters, I would love to embrace even more open methods in the future. Consumers cannot reasonably expect the same degree of involvement in SCL (announced less than a year ago and releasing in 3 weeks) as they have in a game like CU, which will have been built almost entirely in the open for nearly 3 years (at its eventual release). Where some folks have cited examples like Camelot Unchained as good models for community facing development, that is an asymmetric comparison. "Consumer expectations of involvement have changed drastically, even during the last year of SCL's development. This is what Dan O'Leary said about their thoughts on players' expectations: Meanwhile, if you look user reviews, the picture will be quite different: and So far, the game has been released today, and there's one review with a 80/100 score: but it doesn't cover the problems that have been discussed on the last pages of this thread. It's up to the reader to decide whether the reviewer was fair or not in his opinions. The official reviews are often far from telling the truth. ![]()
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